Model Career. Работы студии Project Envy Models. Англия.Количество: 198 работРазмер: 569х1024 - 1024х1011Объем: 65,9 Мб
2004-2006 VERY DETAILED car models + materials (shaders) + textures = ready 2 be in the foreground. Non-compressed MAX. Geometry: polygonal (300000 - 1600000 polygons). Presented by car collection. > 600 MB in menu...
3D модели для программы Poser 6. Все модели в 5 архивах, которые разделены но независимые части.
High Quality Stock Photos of Attractive Businessman and Man Models21 jpg | 60,2 mb | HQ pictures up to 3000px
TRAFFIC - Low Poly Pretextured Vehicles by marlin studiosТранспорт: автомобили60 photorealistic, low polygon 3D vehicle modelsformat: MAX,3DS,OBJ & LWO textures presented in High quality JPG format rar~101Mb / unrar~347Mb
3d модель тестировалась на Poser 4, 5Silver Feather is a set of sensual and classy contemporary clothes for V3, both models and textures were created paying attention to details, the numerous morphs make it weareable by characters of various body shapes while the movement morphs of shirt, skirt and pantie make it realistically and naturally dynamic. We also added magnet handles to all the three pieces for an easier fitting and and an easy adjusting of movement morphs.The set comprises the following pieces:• SF Shirt• SF short Skirt• SF Pantie• SF high heel Shoes• SF Sunglasses (smart prop)Скачать - 29 MBВнимание! У вас нет прав, для просмотра скрытого текста.
110 pages | язык: английский | PDF | 145,3 mbКреативный журнал о мировом 3D-искусстве. Есть чему поучиться у профессионалов своего дела. Здесь есть и 3DS Max, и Maya, и ZBrush.Welcome to the first issue of 2009 – Happy New Year! This month, keeping with 3DCreative tradition, we have our two artist interviews, the first of which is with the one and only David Giraud, possibly best known for his work as senior character artist on Assassin’s Creed at Ubisoft Montreal, and who is currently working on the upcoming game based on the 3D science-fiction film directed by James Cameron, Avatar. Check out page 007 for our interview with David, and then, because one is never enough, flick to page 019 for our interview with movie monster genius Aaron Sims of the Aaron Sims Company, whose company creates concept art through to fully rendered 3D models for the film, TV and videogame industries. With work on recent titles including The Incredible Hulk and The Golden Compass under his belt, we find out a little more about what happens at the Aaron Sims Company in this issue of 3DCreative. And whilst on the subject of feature films, we also introduce an article this month on the 3D animated film, Igor. Find out more on page 027 about how Autodesk Maya was used in the bringing of Igor to life.
Gnomon - Scott Robertson - Vol. 1 - Basic perspective form drawingGnomon - Scott Robertson - Vol. 2 - How To Draw CarsGnomon - Scott Robertson - Vol. 3 - How To Draw AircraftGnomon - Scott Robertson - Vol. 4 - How to draw hovercraft and spacecraft